The Gang of Four (GoF) Design Patterns, introduced in the book “Design Patterns: Elements of Reusable Object-Oriented Software”, provide a set of best practices for solving common software design problems. These patterns are grouped into three categories: Creational, Structural, and Behavioral.
Here’s an overview of the GoF patterns and their implementation in .NET:
1. Creational Patterns
These deal with object creation mechanisms.
1.1 Singleton
Ensures a class has only one instance and provides a global point of access to it.
.NET Example:
- Use Case: Logging, configuration management, or caching.
1.2 Factory Method
Defines an interface for creating objects but allows subclasses to alter the type of objects created.
.NET Example:
- Use Case: When the exact type of object isn’t known until runtime.
1.3 Abstract Factory
Provides an interface for creating families of related or dependent objects.
.NET Example:
- Use Case: Cross-platform UI libraries or themes.
1.4 Builder
Separates the construction of a complex object from its representation.
.NET Example:
- Use Case: Constructing complex objects step by step.
1.5 Prototype
Creates new objects by copying an existing object.
.NET Example:
- Use Case: When object creation is expensive or complex.
2. Structural Patterns
These deal with the composition of classes or objects.
2.1 Adapter
Converts the interface of a class into another interface that a client expects.
.NET Example:
- Use Case: Integrating legacy systems.
2.2 Bridge
Separates an abstraction from its implementation so they can vary independently.
.NET Example:
- Use Case: Supporting multiple platforms.
2.3 Composite
Composes objects into tree structures to represent part-whole hierarchies.
.NET Example:
- Use Case: GUI hierarchies or organizational charts.
3. Behavioral Patterns
These deal with object communication.
3.1 Observer
Defines a dependency between objects so that when one object changes state, all dependents are notified.
.NET Example:
- Use Case: Event systems, real-time updates.
3.2 Strategy
Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
.NET Example:
- Use Case: Algorithms with interchangeable implementations.
3.3 Command
Encapsulates a request as an object.
.NET Example:
- Use Case: Undo/redo systems.
This is a concise overview of implementing GoF design patterns in .NET. These patterns provide reusable solutions for common software problems and enhance maintainability, scalability, and flexibility.
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